More on the map renderer
April 9, 2006 on 11:50 am | In Computing |Because my ego is large, I wanted to tell you that my map renderer is getting better every minute
As can be seen on the image to the left, buildings are now drawn, with remapped colors and everything ![]()
This was quite a milestone, because the used format is poorly documented. There are still a few bugs, such as SAM sites with a ‘bib’, which is the sand you see at the base of most of the buildings. Unfortunately this is mainly because it appears that structure/unit information is hardcoded and not stored in a rules.ini file as is the case with all the other C&C games to date. This makes it harder for me to implement these kinds of exceptions.
Furthermore, the program will now only render the actual level, without all the terrain that is outside of the level’s boundaries. Unless you tell it to render the entire 1536×1536 image, of course.
And as can be seen I’ve made a start with rendering tiberium, but because it uses formats which I have not yet fully implemented (SHP format40 and format20), it’s not being shown “to it’s full potential”, so to speak.
Yesterday I installed SVN on my server (if you can call it that), which makes managing the source code a lot easier ![]()
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So, will this “C&C renderer” save any lives? Will it, huh? People are suffering and dying in the third world and all you can think of is making a stupid C&C rend- Hey, Cheesecake! Yummy.
Comment by Kopa — April 13, 2006 #